Friday 8 February 2013

Kirsty - Week ONE:


Week One – List of Jobs (not necessarily to all complete this week).

Coding:

Items randomly generated within the confines of the walls.
Flare gun mechanics.
Flare gun reload.
Flickering Lights
Counter on the rooms – passed a certain point introduce water to achieve sense of getting deeper.
Melee weapon.
Enemy movement towards player
Collision boxes

3D:

Walls, internal (rocks, beams etc.)
Cage lift (and buttons), with jarring animation.
Walls, external (Entrance to mine)
Floor/cart tracks
Bucket
Shovel
Rope/Wire
Hammer
Lights/Lanterns/Torches
Radio/Walkie-Talkies
Shoes/Gloves
Small misc. tools e.g. spanner, screw driver etc.
Generators
Pulley System
Wooden/Metal Boxes (Possible later animation)
Skeleton/Skull
Flare gun

2D:

Any posters/danger signs.

Monster concepts:

Miner type monsters
Descendant type monster
Final boss?


Environment Concepts

Inside/Outside
Final Boss room?

Other:

User Interface
Presentation/Pitch

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