CGA Year Two - The Mine

Thursday, 21 February 2013

Jez - Mine Lift


Here is a test render of using alpha maps for metal grating and testing out the use of normal maps etc to give the grating more texture.


 
More progress, textures eddited and mapped, darker feel and more rusty.

 
Need to work out how to stop the specular being so strong on the grating.
Posted by Jez Jitzu at 08:28
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2013 (55)
    • ►  May (6)
    • ►  April (11)
    • ►  March (11)
    • ▼  February (27)
      • Elliot - Lift Shaft
      • Luke - Unity Progress
      • Elliot - Support Beams
      • Kirsty - Enemy Designs
      • Kirsty - Mine cart and tool box
      • Kirsty - Week 4:
      • Jez - Miner Concept ideas.
      • Elliot - Environment with Tracks TEST
      • Luke - Unity Progress
      • Elliot - Environment Modeling
      • Jez - Mine Lift
      • Kirsty - Mutant face
      • Kirsty - Pitch Feedback
      • Elliot - Flare_Gun_Concepts
      • Luke - Unity Progress
      • Luke - Game Mechanics Plan
      • Kirsty - Pitch Outline
      • Jez - Concept art
      • Kirsty - Another monster
      • Kirsty - Enemy Design
      • Elliot - Wall Design Ideas
      • Elliot - Enemy Concepts
      • Elliot - Mining Lamp
      • Kirsty - Basic Narrative
      • Kirsty - Some Mood Boards
      • Kirsty - Week ONE:
      • Elliot - Mine_Props/Tools

Contributors

  • EFB
  • Jez Jitzu
  • K.Arthur
  • Luke Andrews
Simple theme. Powered by Blogger.