Monday 25 February 2013

Kirsty - Week 4:


Week 4: A list of things still to do, not necessarily all this week - as usual. Some tasks have already been handed out. As before, upload pictures and a brief explanation of work when you're done, thank you!

Coding:
Flare gun mechanics.- Luke (start if pos)
Flare gun reload.
... Counter on the rooms – passed a certain point introduce water to achieve sense of getting deeper.
Melee weapon.
Enemy movement towards player
Tweaking existing code - Luke

3D:
Vital assets:
Walls – Beams and details – Elliot
Lift Shaft – Rock Texture, metal beams - Elliot
Walls, external (Entrance to mine)
Finish Lift - Jez
Flare gun
Large boulders
Stalactites/stalagmites
Finish Door – Luke
Mine cart (texture) - Kirsty
Minor assets :
Bucket
Shovel
Rope/Wire
Hammer
Radio/Walkie-Talkies
Shoes/Gloves
Small misc. tools e.g. spanner, screw driver etc. Pos in tool box
Generators
Pulley System
Wooden/Metal Boxes (Possible later animation)
Skeleton/Skull

2D:
Any posters/danger signs.
Monster concepts – Kirsty and Jez (Everyone?)
Miner type monsters
Descendant type monster
Environment Concepts
Inside/Outside

Other:
User Interface

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