Thursday 28 March 2013

Easter Objective


Easter Objectives: Complete over the two weeks.


Most important objectives marked with *

Luke:

Bug testing/tweaking

Jez:

Finish Character model – including variations of textures *
Any texture jobs outstanding


Elliot:

Finish Character model *
Aesthetic assets
Sound

Kirsty:

Finish Character model – attempt to texture *
Crate ?
Script? – short concise/fear!

Assets:

Stalactites/Stalagmites
Crates


Stretch Goals:

Sound effects:
Radio/recording of previous inspector – context. Script of speech?
(Is optional to pick up, player has audio clue but is able to be ignored)
Enemies.
Player reactions.
Outside of mine.
Other objective to leave room (get part X to go to next level) *
Boss room

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