Thursday 28 March 2013

Easter Objective


Easter Objectives: Complete over the two weeks.


Most important objectives marked with *

Luke:

Bug testing/tweaking

Jez:

Finish Character model – including variations of textures *
Any texture jobs outstanding


Elliot:

Finish Character model *
Aesthetic assets
Sound

Kirsty:

Finish Character model – attempt to texture *
Crate ?
Script? – short concise/fear!

Assets:

Stalactites/Stalagmites
Crates


Stretch Goals:

Sound effects:
Radio/recording of previous inspector – context. Script of speech?
(Is optional to pick up, player has audio clue but is able to be ignored)
Enemies.
Player reactions.
Outside of mine.
Other objective to leave room (get part X to go to next level) *
Boss room

Monday 11 March 2013

Luke - Unity Progress

Made some good progress over the previous week. Manged to get enemies to spawn at random points across the two side walls, that will constantly follow the player. A basic health system has been implemented, although losing your health currently has no actually effect. Also as well as these I have got two particle systems into unity, one for specs of dust and the other to create a foggy effect.


Sunday 10 March 2013

Friday 8 March 2013

Jez - Control Panel - Textures and Model.






Elliot - Buttons and Runners

Button for Door
 


Runners that hold and control the door
 
 

Friday 8th of March Jobs Update

As of this Friday the list of jobs are as follows:

Kirsty - Finishing modelling minecart, unwrapping and texturing
           - Side and front views of chosen enemy

Elliot - Modelling crooked beams, lights, pipes, small track sections and tools with tool rack
          - Side and front views of chosen enemy

Jez - Modelling the basic terrain of the outside section of the mine

Luke - Scripting (Prevention of progression until all enemies are destroyed, player taking damage and more variation to the mine)

Saturday 2 March 2013

Elliot - Finished Lift Shaft

After adding edge loops around the faces i grabbed the vertex's and randomly positioned them to create a rock wall like effect similar to that of the walls i had previously modelled



Elliot - Flare Gun

After discussing with the group which flare gun would be most suitable for our game i bagan to model it based on the concept sketches previously posted



Flare Gun with Flare
                                     




Friday 1 March 2013

Luke - Unity Progress

Imported the final model for the flare gun and flare, played around with some particle effects to make the flare look more realistic.

Unfortunately it turned out that unity doesn't have a transparent self illuminated shader so I also had to spend some time doing that. Progress is looking good and here are a few screens of the flare gun and flare in action.


Enviroment Concept peice.

Think i am pretty much done with this peice, want it finished so i can move onto the next part. Quite happy with final outcome and gives a nice idea on what the mine might possibly look like.