- Sound effects fully implemented
- Working torch
- Working melee weapon
- Implemented weapon animations
- Weapon sway (the weapons move independently from the main camera)
- Safe room generation (rooms in the mine that have no enemies spawning and contain some extra ammo and torch batteries)
- Title screen
- Tutorial rooms (the first two rooms of the mine act as tutorial stages and have some 3D text objects that explain the games controls)
- Implemented two different enemies including animations
- Rooms randomly assign different textures to the walls each time you enter a new room
The following screenshots show the implemented changes.
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